Bat Movement: 6 Attack Dice: 1 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 9 Special Abilities: Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 4 |
Cerberus Movement: 4 Attack Dice: 6 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 8 Special Abilities: Large Creature (suffers a -2 to Defense rolls); gets three actions each turn instead of the usual 2. Hit Points: 15 |
|||
|
|
|||
Black
Dragon Movement: 5 Attack Dice: 2 Defense Dice: 5 Minimum/Maximum Range: 0/0 Initiative: 11 Special Abilities: Large Creature (Suffers a -2 to Defense rolls); breath attack (can be used as an action once every other round) does 3 dice of damage to a cone of length 3. Hit Points: 20 |
Green
Dragon Movement: 6 Attack Dice: 2 Defense Dice: 6 Minimum/Maximum Range: 0/0 Initiative: 12 Special Abilities: Large Creature (Suffers a -2 to Defense rolls); breath attack (can be used as an action once every other round) does 3 dice of damage to a cone of length 4. Hit Points: 25 |
|||
|
|
|||
Gargoyle Movement: 5 Attack Dice: 3 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 7 Special Abilities: Hit Points: 12 |
Ghost Movement: 5 Attack Dice: 2 Defense Dice: 3 Minimum/Maximum Range: 0/0 Initiative: 8 Special Abilities: Undead (subject to turning); Incorporeal (can move through occupied squares; only count 5s and 6s in Attack roll against, unless attacker has an enchanted weapon) Hit Points: 10 |
|||
|
|
|||
Goblin Movement: 3 Attack Dice: 2 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Hit Points: 6 |
Golem Movement: 3 Attack Dice: 4 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Hit Points: 14 |
|||
|
|
|||
Gremlin Movement: 4 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 6 Special Abilities: Hit Points: 6 |
Lich Movement: 4 Attack Dice: 4 Defense Dice: 3 Minimum/Maximum Range: 2/8 Initiative: 11 Special Abilities: Undead (subject to turning); Wizard Spells (20 Spell Points) Hit Points: 18 |
|||
|
|
|||
Mummy Movement: 3 Attack Dice: 3 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 7 Special Abilities: Undead (subject to turning); Mummy Rot (when a Mummy inflicts damage on a character, that character suffers an additional point of damage at the beginning of each round until Cured by a potion or a cleric. The effects of Mummy Rot are not cumulative; a character who has contracted it 5 times still only takes one point of damage per round.) Hit Points: 12 |
Orc Movement: 4 Attack Dice: 3 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 7 Special Abilities: Hit Points: 9 |
|||
|
|
|||
Polar
Bear Movement: 3 Attack Dice: 4 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Large Creature (Suffers a -2 to Defense roll) Hit Points: 12 |
Scorpion Movement: 3 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 8 Special Abilities: Poison (a character damaged by this creature takes an extra point of damage the following turn); Vermin (can move through occupied squares; gets a +2 on Defense rolls) Hit Points: 3 |
|||
|
|
|||
Skeleton Movement: 3 Attack Dice: 2 (sword), 3 (ax), 4 (halberd) Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Undead (subject to turning) Hit Points: 5 |
Snakeman Movement: 4 Attack Dice: 4 Defense Dice: 3 Minimum/Maximum Range: 0/0 Initiative: 10 Special Abilities: Some snakemen have Wizard Spells (10 Spell Points) Hit Points: 12 |
|||
|
|
|||
Spectre Movement: 5 Attack Dice: 4 Defense Dice: 2 Minimum/Maximum Range: 0/0 Initiative: 11 Special Abilities: Undead (subject to turning); Incorporeal (can move through occupied squares; only count 5s and 6s in Attack roll against, unless attacker has an enchanted weapon) Hit Points: 12 |
Spider Movement: 4 Attack Dice: 2 Defense Dice: 1 Minimum/Maximum Range: 0/0 Initiative: 7 Special Abilities: Poison (a character damaged by this creature takes an extra point of damage the following turn); Vermin (gets a +2 on Defense rolls) Hit Points: 4 |
|||
|
|
|||
Stone
Elemental Movement: 3 Attack Dice: 4 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 3 Special Abilities: Large Creature (suffers -2 on Defense rolls) Hit Points: 20 |
Troll Movement: 3 Attack Dice: 5 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 5 Special Abilities: Regenerates (at the beginning of each turn it starts with less than maximum hit points, it regains one hit point) Hit Points: 11 |
|||
|
|
|||
Vampire Movement: 5 Attack Dice: 4 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 11 Special Abilities: Undead (subject to turning); Regenerates (at the beginning of each turn it starts with less than maximum hit points, it regains one hit point); can cast the Wizard Spell Ethereality to retreat if damaged too much (and will likely retreat to coffin). Does not regenerate while ethereal. Begins with 12 spell points for Ethereality spell only. If a Vampire reduces a character to 0 Hit Points, that character becomes a Vampire immediately, with all abilities and points of a Vampire. Hit Points: 14 |
Wolfman Movement: 4 Attack Dice: 4 Defense Dice: 3 Minimum/Maximum Range: 0/0 Initiative: 9 Special Abilities: Lycanthropy: (If a character is damaged by a Wolfman's attack, roll a die. If the roll is 6, the character has contracted this dread disease. Unless Cured of the disease, 10 turns after being contracting Lycanthropy, a character will turn into a Wolfman and attack other characters. A character can be Cured for five rounds after turning into a Wolfman; after 5 rounds of being a Wolfman [15 after the actual damage] the effect is permanent.) Hit Points: 10 |
|||
|
|
|||
Wraith Movement: 4 Attack Dice: 3 Defense Dice: 5 Minimum/Maximum Range: 0/0 Initiative: 9 Special Abilities: Undead (subject to turning); Incorporeal (can move through occupied squares; only count 5s and 6s in Attack roll against, unless attacker has an enchanted weapon) Hit Points: 12 |
Yeti Movement: 3 Attack Dice: 5 Defense Dice: 4 Minimum/Maximum Range: 0/0 Initiative: 4 Special Abilities: Hit Points: 12 |
BrickQuest: By Peter F. Guenther, 2003-2007
The BrickQuest rules and the contents of this site are licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Questions or Comments? Email peterg1974@hotmail.com
LEGO® is a trademark of the LEGO
Company, which does not sponsor, authorize or endorse this site.